> Nice name, looking forward to your adventures.
> Where are you heading to?And why would your ship melt?
> Look at the dashboard stuff and check what's on the screen
> you gotta head for underground somehow
>you could empty the envelope and fill it with the hot air to go upwards and try to find a cooler spot
>Press copy and paste to copy and paste energy.
> Use the saw and hammer on the nearby stool to cleverly craft a screwdriver.
> craft a screwdriver out of the barrel
> Combine the oil with the screwdriver
> Examine oil's texture
> maybe if it was a flathead you could have just used the saw
> Embark at once in an epic quest across your ship to retrieve this goddamned tool!
> Go to the room directly above
> Among your crew, which one could have use for a screwdriver?
> TAKE EEET!
> You probably want to be quiet, but if you wake him it is a good way to finally see the crew.
> Silently go back to the cabin and use the artifact
> Be the dude hiding from the grumpy mechanic behind the sheets.
> You ought to get the screwdriver and return it to him. What if he needs it? Hope you didn't carelessly lose it... Well, better moving!
> get that lamp repaired!
> hide... under the sheets
> Be the other guy, or something.
> Try to clean the puddle of oil with a single napkin
> What is in there?
> Sweep the oil away with one of the brooms
> Be the batteries drainer.
> This guy totally got a pancake on top of his head. This is pancake-man alright.
> I don't take rebuking from a guy who doesn't have the same number of fingers on each hand.
> More importantly than hands, whats that arch behind him? A door? Where does it lead?
> Isn't it dangerous that your elevator has electricity running through it?
> Gaze downward into the darkness.
> but there's door at other side of the room. So what's more old fashioned way to going down ?
> it would be funny if it's actually the grumpy mechanic inside that room
> sit and relax your mind for a moment... take a walk... maybe you will get an idea
> Suddenly, I wanna know about this old lady
> Is there anyone on your crew you could have wronged? Maybe you can ask them if they noticed something strange recently too...
> Go spy on the mechanic
> open the chest
> You can use distraction
> Try to listen through the door instead of looking through it
> Knock the door and then hide. Try to see what's going on when he opens the door.
> Quickly make up an excuse, just in case it's your boss.
> shield your eyes and look inside!
> YOU'RE FIRED MISTER GHOST
> that fire guy seems curious about what happen
> That book seems to be the clue of this mess
> Go with Mr. Ghost to investigate the castle
> Don a silly hat and coat and investigate the library fire.
> Touch it!
> investigate the library
> Henry E. Bucklo, though your friends call you Henry.
> Haley Bucklo, though your friends DON'T call you Henry.
> Open your dresser.
> What species are ya?
> Equip fedora. That's the only change in clothing you make.
> now you are finely dressed to answer a door!
> Tim: Knock on the door again.
> Haley: Answer the door already, why don't ya.
> Tim: Explain that the ship's outta power
> Tell her both batteries are dead
> Just be glad you have a leader with that kind of power, otherwise no one be motivated to do anything for the ship (except you)
> Tim: Ask if there's anything you else can do to help.
> Give her a salute before heading off
> Your ghost friend mentioned chasing a critter earlier. Maybe the demon is in the form of a mole.
> The bottom right one.
> the spider one!
> Start with your spider web, of course.
> Check the bottom of the ruins
> Explore ruins
> Yes, no consequences could be given from this. Explore to your (undead?) hearts content.
> You can create webs, yes? Why not use these webs to grapple to walls, and explore faster? Moving fast is key to hunting. Along with other things...
> Taste it.
> Does it lead to a nest or is it for food? Is there food in it? you should eat that food
> Maybe they're made by a lady spider lizard thing?
> Punch it on the snout to establish superiority
> bite it with your poison fangs and run away to wait for it to take effect
> Use your sharp spider legs to spear it, then tear it in two!
> Consume spider lizard thing.
> How about the mechanic? What's he up to?
> Captain? Is she still awake?
> The one on the bottom with tentacles seems fun. Are they up for show and tell?
> Have Gunny MacSplosions blow something.
> Blow a hole in the wall.
> Enter convenient new passageway
> Is there anything behind the wall you have made a door out of?
> Is that concrete? or something less... wholesome?
> Feel bad for the zombies for making them do unnecessary work, but only a little.
> Blow up the zombies just to be safe
> Use the bucket as a helmet to shield yourself from demon attacks on your head.
> How about you put the bones and flesh of the zombies into heaps
> Decide to capture the demon in a way that's less violent but is the best there ever was
> go downstairs
> meet your friend
> If the door is too tough, blast the wall beside it.
> You may be able to make a very small laser with your large gun. One that is big enough to just destroy the lock but not the door.
> Break lock with metal barrel.
> touch the door in a sensual manner whispering "Dear precious, beautiful, dear, graceful, precious, PRECIOUS door. I won't let anything, even myself break you. I'll find a way to open you without breaking the parts that make you my dear precious, beautiful, dear, graceful, precious, PRECIOUS door." and give the lock a peck
> What's inside the barrel, maybe something useful?
> Pour contents of barrels into the RUSTY FOUNTAIN.
> I guess we may have to backtrack for now then. Or you could actually try to solve the puzzle lock, and we could just come back later?
> Easily solve it.
> okay let's not
What's in the other direction?
> Pull both levers on the wall at the same time using your possible average length arms.
> Express utter disgust over any non-weapony machinery
> Demand your tesla-coil bound colleague to solve the problem for you.
> Replace that broken light bulb for a starter.
> Well, could you create electric arcs behind you with your coils, giving you light?
> Oh look, your friends brought you a lunchbox! Appreciate the gesture even if you don't really eat anymore.
> Do you have a rough idea on what the cause of the problem seems to be?
> Find the water source
> The water comes from underground lake, right? Ask your shark looking colleague to check it out.
> Spikey: looks like his attention is on the flying creature, try slipping into the river when he's not looking
> throw something at it!!
> Spiny. Imagination is overrated.
> He seems like a Ruben fellow. That is his name.